

Credit: Games Workshop Where to Read More Ghazghkull’s exploits have recently seen his orks sweeping causing trouble galaxy-wide in Psychic Awakening VI: Saga of the Beast, though the warboss himself was suspiciously absent. He leads the largest Ork Waaagh! ever assembled, was responsible for both the 2nd and 3rd Armageddon Wars, and just received a sweet new model. Right now the most powerful Ork warboss is Ghazghkull Mag Uruk Thraka, the self-proclaimed Prophet of the Waaagh! and perhaps the most notorious warlord in the 40k setting. Orks don’t have a central leader or government resembling any human notion of the word but instead will organize en masse around powerful leaders in a massive battle group called a Waaagh! A Waaagh! will then move across the galaxy, razing planets and systems, until it is stopped by the enemy or until the Orks in it become bored and find something else to do. They’re among the hardiest orks in the galaxy.

Snakebites are basically feral Orks, who believe in “Da Old Ways,” or how things were done before the Imperium and technology made everyone soft.Now they hire their services out to the highest bidders and work with other clans. Freebooterz are clanless vagabonds who wander the stars, either cast out or left behind by their former clans.They lay ambushes and traps, sneak up on or outflank enemies, and may even sometimes work as mercenaries. Blood Axes are the skilled tacticians of the Ork race, opting for careful planning and coordinated tactics.And so the Deathskulls paint themselves blue. While Orks believe red vehicles go faster, they also believe that blue things are lucky. Deathskulls are looters and magpies, stealing anything that isn’t nailed down and using it for their own gain.They paint their vehicles red – which they believe makes them go faster – and ride them into battle in large massed fleets. Evil Sunz are almost exclusively members of a Kult of Speed, insane groups dedicated to the rush and thrill of going fast.Their displays of wealth mostly manifest as showing off larger guns and flashier, more developed equipment. The Bad Moons are the wealthiest Orks, owing mostly to the fact that they grow teef (Ork currency) faster than other Orks.They’re the most warlike of an already warlike race, and they’re led by Ghazghkull Thraka, the largest, most dangerous Ork in the galaxy. The Goffs are generally the biggest and meanest of the Orks.Ork society is generally split into tribes or clans called Kulturs. Because of their hardiness, ability to endure pain and thrive in almost any climate, and their ferocity, they’ve spread across the galaxy, and been a threat to human expansion at every turn.īattle of the Beasts. Those orks who are particularly gifted (or more accurately, cursed) with an attunement to the warp – the Weirdboyz – act as lightning rods for this energy, channeling it and discharging it with deadly results.Īs a product of the War in Heaven, the Orks predate humanity’s evolution by nearly 60 million years.

Orks (called the “Krork” originally) aren’t really psychically gifted individually, but each ork emanates a latent psychic power that swells and grows when many orks are gathered together. Imagine a race of spacefaring football hooligans and you’re halfway there, basically.Īt their core, Orks are essentially a sentient fungus, birthed from spores, and originally bio-engineered by the Old Ones (whom they refer to as “Brain Boyz”) to fight against the Necrons and the C’tan during the War in Heaven. They are brutish and warlike, focused entirely on fighting. The classic antagonists of the Warhammer 40,000 universe, the Orks are a race of violent, savage, green-skinned humanoids that have spread across the galaxy.
